Brandt Andrist is a concept artist working in the video game industry and specialize in character design. Brandt attended Digipen and received BFA for production animation from there. He was employed at Gas Powered Game working on the free to play title Age of Empires Online, where he designed some of the characters and props for the game. Be sure to check out his personal website for more concept arts.
Daniel Soloviov is character artist working for Plarium Games, a game studio based in Russia and Ukraine. The studio focused on mobile, browser games and also MMO.
Daniel himself work for the Ukraine branch of Plarium in Kharkov. He have contributed to many of the studio’s titles, such as Nords: Heroes of the North, Stormfall and Sparta: War of Empires.
Passion Republic is an outsourcing company based in Kuala Lumpur, Malaysia. The studio specializes in digital content creation such as creative direction, making game cinematics, next gen video game character, to asset creation and animation.
Passion Republic have worked for many well known companies all over the world, such as Activision, Microsoft, Sega, Rocksteady, etc. One of their work are for Batman: Arkham Knight, a super hero action game by Rocksteady Studios, check out various 3d model made by Passion Republic for the game.
Monsters Pit is a creative studio based in Madrid, Spain that provides outstanding artwork for many clients within the film, video game, advertising and publishing industries. Their creative services include high standard concept art, key art, illustration, art direction and marketing imagery.
Monsters Pit’s film and games credits include Clive Barker’s Jericho, Castlevania Lords Of Shadow 1 & 2, Castlevania Mirror Of Fate, Runaway: A twist Of Fate, Hero Quest 25th Anniversary board game and the animation film Capture the Flag.
Mike Kime is a senior character artist working for Epic Games in Cary, North Carolina. Mike have been working with Epic for more than 8 years and contributed to many of it’s games such as Gears of War series, Infinity Blade and Fortnite.
Paragon is the latest game from Epic, it’s a MOBA with a third person action point of view, featuring many different heroes with special skills.
Jeremy Klein is a freelance character artist based in Austin, Texas. Before freelancing Jeremy worked on many different companies, such as Vigil and EA Mythic, working on titles like Darksiders.
Warhammer 40K : Dark Millennium is a game developed by Vigil, which supposed to be an MMO and planned to be published by THQ. But with THQ going under the fate of the game is not clear now.
Wonjae Kim is a senior 3D artist working at Respawn Entertainment in Los Angeles, USA. Respawn Entertainment just launched their latest game title Titanfall 2 in October 28th 2016, a sequel to Titanfall, adding single player mode and even more Titan to play as.
The game features giant robot as it’s unique feature to differentiate with many other shooters launched in the crowded 2016 holiday season. These giant robots are called titan, each of them have different weapons and skills.
Florent Renard is a character artist based in Paris, France working in Gameloft. Recently Florent has been working on Gods of Rome, one of the mobile games developed at Gameloft, it features array of awesome gods characters and stunning next gen mobile graphic.
Most of these characters are below 20k triangles and used 2x2k textures set and 2x1k textures set. Check out some of these cool characters made by Florent Renard
Greg Rassam is a senior 3D artist is working on Ubisoft Montreal, who specialize in weapons and first person props. He have created the weapons and props for Far Cry 3, and also the recently released Far Cry 4. the game which now set in Nepal featured not only modern day guns and rifles but also more traditional weapons such as bow and knives.
the weapons in a first person shooter is as important if not even more important than the character of the game, it need special treatment and also have to looks good when viewed from the player view. Greg whose weapons works in Far Cry 3 is already exceptional, bring the Far Cry 4 weapons to another level. All weapons looks highly detailed with lots of contextual scratches and brilliant specular it works, we especially love the updated P416
Taehoon Oh, whose work we’ve featured in previous GameArtHub post, was a was a weapon and vehicle artist at Infinity Ward (one of the studio responsible for mega franchise Call Of Duty). Taehoon last work for the studio is the 2013 Call of Duty Ghosts, which was co developed with Raven Software. Ghosts continue the tradition of previous Call of Duty success and the next installment (COD Advanced Warfare) also seems going to follow the path, the game looks really brilliant!
Currently Taehoon Oh is the COO and co founder of Reload Studios, an independent game development studio, creating content for Virtual Reality and existing platform.