Halo 4 is a big beautiful game, with amazing vista and gorgeous character armors. We’ve featured the characters and environment / props work of the game in our previous entries, and we’ll do so with the concept art work of the game. Albert Ng is one of the concept artist working for 343 Industries on the Halo series, the latest game is the critically acclaimed Halo 4. Albert work really shows his drawing skill with confident line art and amazing detail. With his Halo 4 concept art work to be this good, we really look forward to his work on the next Halo.
Efgeni Bischoff is a freelance 3D artist based on Reutlingen Area, Germany, whose focusing on character and creature creation. He start with game modification on 2003 and work professionally starting at 2005. Since then he have worked on several high profile project for Crytek and many other studios, the titles he have been working on such as Crysis, Crysis 2 and Halo 4 among others.
Before going freelance Efgeni work at Crytek GmbH, based in Frankfurt. He work there for 6 years and contribute to Crysis series. Currently he work as a freelance character artist for Guerrilla Games working on an unannounced project . Below are some of Efgeni Bischoff work on Halo 4 didact ship and some armor sets.
Halo 4 is a very pretty game, beautiful architecture and out of this world vistas. The world of Halo 4 also populated by very well designed props and many small objects that add life to the game world. Andrew Severson is one of the artist that help to give life to this world, he is one of the props and environment artist at 343 Industries, Microsoft Studios.
Andrew graduated from Tribeca Flashpoint Media Arts Academy at 2011, and got hired by 343 Industries also at August 2011. Here are some of his props and texture works for Halo 4
Halo 4 Didact is one the most important character in the game, and the man that responsible for the creation of Didact is Kolby Jukes . Currently employed as a senior character artist at 343 Industries a Microsoft Studios working on Halo series, with the latest installment is Halo 4, Kolby live in Kirkland, Washington. He start his career in game industry working on “Wolfenstein” at Raven Software , on the year 2004.
After that he goes freelancing for many studios, working on as many as 20 game titles and various CG related work. Then he return to game industry to work for Bioware as principal artist, for the critically acclaimed game Mass Effect 2 and 3.
Royal Sybrandt is a lead artist working for Liquid Development an outsourcing company that contribute for 343 Industries game Halo 4. Royal works on few Halo 4 armor sets for the multiplayer part of the game. Below are some of his hard surface low poly work and also there are few hipoly mesh of the armor set for baking purpose.
Chris Durso is an environment artist at 343 Industries working on Halo 4, he’s based in Seattle, Washington USA. Very skilled in both 2D and also 3D, Chris have been working in the industries for more than 7 years, working on many projects such as Socom 4, MAG and of course Halo 4.