Joshua Lynch currently employed at Trion Worlds at San Diego, the studio that develops Rift and also Defiance, massively multiplayer online role-playing game for the TV series with same name. We have featured the work of Satoshi Arakawa before for the character art side of the game, and now the work of Joshua Lynch mainly focused on the environment and props aspect of it. Before Trion Worlds, Joshua Lynch work for 2XL Games, working on many games such as Hyundai Driving Sim, Motocross Matchup and Jeremy McGrath’s Offroad among others. Make sure to check Joshua Lynch’s website for more of his work.
John Flath currently employed as an environment artist at 343 Industries, the studio that just released Halo 4 on the Xbox360. Before 343 Industries, John works at Vigil Studios as a senior environment artist on many of the studio’s projects such as Darksiders, Warhammer 40k: Dark Millennium Online, and Darksiders II
Chris Durso is an environment artist at 343 Industries working on Halo 4, he’s based in Seattle, Washington USA. Very skilled in both 2D and also 3D, Chris have been working in the industries for more than 7 years, working on many projects such as Socom 4, MAG and of course Halo 4.
Paul Pepera currently the Lead Mission Artist at 343 Industries working on Halo series, the recently released one is Halo 4. Paul had worked at ID Software and Timegate Studios before. He have few titles under his belt such as Section 8 and Red Orchestra. All his stuff are super high quality and really show his hard surface skill.