Royal Sybrandt is a lead artist working for Liquid Development an outsourcing company that contribute for 343 Industries game Halo 4. Royal works on few Halo 4 armor sets for the multiplayer part of the game. Below are some of his hard surface low poly work and also there are few hipoly mesh of the armor set for baking purpose.
Sam Yang currently employed as a character artist at Riot Games working on League of Legend, arguably the most popular MOBA game on the planet today. Previously he work at Blizzard at a very young age, 21 year old, not many people achieve that, especially with Blizzard. Sam focuses on 3d modelling, texturing, and digital sculpting but also capable of animating, rendering, lighting, rigging, tracking, match moving, and dynamic/particle fx.
Sze Jones currently lead character artist at Naughty Dog, Sony Computer Entertainment Studio. One of her latest works are the Uncharted 3 female characters and also the upcoming PS3 exclusive, Last of Us. Before that she was the character modeling supervisor and senior artist at Blur Studio, some of her work there are Lara Croft for Tomb Raider Underworld; Beatrice for Dante’s Inferno; Anders and Sebrina for Halo Wars; Twilek, Jedi Consular and Bounty Hunter for Star Wars: The Old Republic.
We’ve shared character arts from Darksiders 2 previously, and now Tohan Kim dropped another massive character art dump of this gorgeous game. Tohan Kim is a senior 3D character artis at Vigil Studios, which currently in trouble because of the THQ dissolve. He previously worked at EA Mythic and Bethesda Softworks, working on few cool titles such a Warhammer Online : Age of Reckoning, Dark Age of Camelot, etc.
NBC News made a listing of video games with best art direction, based on their criteria. While not everybody will agree with their pick, it’s still interesting to find out what mainstream media view on game art direction.
Video game that make it to the list are
Which one do you think will get the award?
Darksiders 2, latest game released by Vigil Games have distinct Joe Mad art direction with bold detail and comic book style character and environment. Unfortunately with THQ going bankrupt, the studio (which is owned by THQ) might going down with it, which means we won’t know the story of 2 other horsemen Conquest and Famine, sad day for video game industry 🙁
Chris Durso is an environment artist at 343 Industries working on Halo 4, he’s based in Seattle, Washington USA. Very skilled in both 2D and also 3D, Chris have been working in the industries for more than 7 years, working on many projects such as Socom 4, MAG and of course Halo 4.
Hai Phan is the lead character artist at Trion Worlds, Inc based at Redwood Shores, California USA working on MMORPG Rift. Previously he work at ArenaNet working on Guild Wars series. His specialize in character but not limiting himself only at that part. He is extremely capable at 3D and 2D. Here are some of his works from Rift by Trion Worlds.
Alan Van Ryzin is the co owner of Art Bully Productions located in New York, USA. His primary expertise is hard surface assets, something like weapon and vehicle, and it all supported by his kick ass texturing. He have work on many amazing titles such as Hawken (PC), Planetside 2 (PC), Homefront (PC, 360, PS3), Darkness 2 (PC, 360, PS3), RAGE (PC, 360, PS3), Doom 4 (PC, 360, PS3) and many more.
Rudy Massar currently Freelance Character modeler and Digital sculptor, previously he work as the Principal Character Artist at Guerrilla Games based on Amsterdam, Netherlands for 8 years. And before that he work at Willem De Kooning Academy (Media Art Design Education,Rotterdam University of Applied Sciences) teaching 3D-modelling and animation. Below are some he and his team work for Killzone 3 a Playstation 3 exclusive game.